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Kobold2D™ Documentation

The All-In-One, Ready-To-Go development solution for cocos2d-iphone developers. Open source, ARC enabled, for iOS & Mac OS.

Switch to: Japanese Documentation

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The Learn Cocos2D Book

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Excellent template code for creating your own Line-Drawing game, similar to popular titles such as Flight Control, Harbor Master, and Pirate Bay.

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Rapidly create your own RPG or action-adventure game with this complete starter kit. Includes an ebook, game source code and a royalty-free art package.

If you receive an archive containing a Template Project for Kobold2D, this quick guide explains how to install it.

Developers of template projects should include the following link along with the template download link (on your webpage, forum post, or readme file) as instruction for users of their template project:
Installing a Kobold2D Template Projecthttp://www.kobold2d.com/x/ZwUO

After downloading and extracting an archive containing a Kobold2D template project you should notice a new folder named similar to this example: _Hello-My-Friend-Template_

Copy or move the folder to the Kobold2D templates folder. By default the templates folder is located here:

Whereas Kobold2D-x.y will be the versioned Kobold2D folder, for example: Kobold2D-1.0

If the project template was created for an older version of Kobold2D and hasn't been maintained, it's probable that projects based on this template project may not compile, contain bugs, or won't even show up in the Kobold2D Project Starter tool.

After copying the folder you can launch the Kobold2D Project Starter tool and start a new project based on the newly installed project template.

If the template project does not show up, and in particular the template's folder does not begin with {} (underscore) and end in -Template please contact the project template author for support.
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