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Kobold2D™ Documentation

The All-In-One, Ready-To-Go development solution for cocos2d-iphone developers. Open source, ARC enabled, for iOS & Mac OS.

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Level Up!

The Learn Cocos2D Book

Line-Drawing Game Starterkit

Excellent template code for creating your own Line-Drawing game, similar to popular titles such as Flight Control, Harbor Master, and Pirate Bay.

The iPhone RPG Engine

Rapidly create your own RPG or action-adventure game with this complete starter kit. Includes an ebook, game source code and a royalty-free art package.

User's Guide

The Kobold2D User's Guide explains how to work with Kobold2D: installation, creating and updating projects, migrating from Cocos2D, creating and installing Kobold2D template projects and the description for each pre-installed template project.

Programming Guide

The Kobold2D Programming Guide contains a description of all code features ofKobold2D. All the improvements over Cocos2D are described as well as the Kobold2D exclusive features, such as user input processing, banner ads and Lua support.

Reference Documentation

The Kobold2D Reference Documentation contains the class and other code references for the Kobold2D source code as well as all libraries distributed with Kobold2D, including Cocos2D, Box2D, Chipmunk, Cocos2D Extensions, Cocos3D. The Reference documentation is split into iOS and Mac references because several libraries have code features that are exclusive to a specific platform.

You can also find references to additional external learning resources for some of the libraries, Cocos2D in particular.

Frequently Asked Questions

The extensive Kobold2D FAQ answers frequently asked questions about technical and general topics.

Release Notes

If you recently installed a new version of Kobold2D you should check out the Kobold2D Release Notes to learn what's new.

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