- Kobold2D General FAQ
- Kobold2D Xcode FAQ
- Kobold2D Technical FAQ
- Kobold2D Cocos2D FAQ
- Kobold2D Wax & Lua FAQ
- Kobold2D Audio FAQ
- Kobold2D Physics FAQ
- Kobold2D Cocos3D FAQ
Kobold2D General FAQ
- Why was Kobold2D created?
- Why isn't Kobold2D a contribution to cocos2d-iphone?
- Should I try Cocos2D first before switching to Kobold2D?
- Do I need lots of Cocos2D experience to start with Kobold2D?
- Do all the Cocos2D tutorials and books work with Kobold2D?
- When was Kobold2D created?
- What does Kobold2D cost?
- Can I donate to Kobold2D?
- Why does Kobold2D consume 400 MB disk space?
- How can I reduce the installed size of Kobold2D?
- How can I install Kobold2D to a custom folder?
- How can I uninstall Kobold2D?
Kobold2D Xcode FAQ
- Why does Kobold2D build successfully but won't run?
- Why do I get "ld .. failed with exit code 1"?
- Is Kobold2D compatible with Xcode 3?
- Does Kobold2D work with the latest beta SDK?
- How can I create a blank Kobold2D project?
- Can I add the Kobold2D.xcodeproj to my project?
- Can I work in a copy of the Kobold2D Workspace?
- Why does Xcode crash after installing Kobold2D or the Xcode Help files?
- How can I copy the Build Log in Xcode?
Kobold2D Technical FAQ
- Can Kobold2D Projects be located in a custom folder?
- Where does the 'Network Connections' dialog come from?
- How to disable iSimulate?
- Why is the AppDelegate class empty?
- Are Kobold2D apps larger than pure cocos2d-iphone apps?
- How to fix compile errors with CocosBuilder?
- Why does Kobold2D compile libraries I don't use?
Kobold2D Cocos2D FAQ
Kobold2D Wax & Lua FAQ
Kobold2D Audio FAQ
Kobold2D Physics FAQ
Kobold2D Cocos3D FAQ