The Kobold2D Programming Guide contains instructions on how to use the exclusive Kobold2D features through how-to guides, example code, and direct links to relevant classes in the API References.
- Config.lua Settings Reference — The config.lua resource file is used to control the startup configuration of your project. You can also use it to store arbitrary game data, for example to make it available to non-programming team members.
- Working With Ad Banners — Kobold2D has built-in support for Ad Banners from either iAd or AdMob. This article explains how to enable and use Ads in your app.
- Processing User Input — Kobold2D provides a simple-to-use, one-stop class for handling all your user input processing needs: KKInput (class reference). The User-Input template projects illustrates the use of KKInput for processing user input.
- Working with Automatic Reference Counting (ARC) — This guide will introduce you to automatic reference counting (ARC). ARC is fully supported by Kobold2D and enabled by default in all template projects. If you start a new Kobold2D project, you're already using ARC. Of course you can disable ARC but you shouldn't really need to.