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Kobold2D™ Documentation

The All-In-One, Ready-To-Go development solution for cocos2d-iphone developers. Open source, ARC enabled, for iOS & Mac OS.

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The Learn Cocos2D Book

Line-Drawing Game Starterkit

Excellent template code for creating your own Line-Drawing game, similar to popular titles such as Flight Control, Harbor Master, and Pirate Bay.

The iPhone RPG Engine

Rapidly create your own RPG or action-adventure game with this complete starter kit. Includes an ebook, game source code and a royalty-free art package.

The Kobold2D Programming Guide contains instructions on how to use the exclusive Kobold2D features through how-to guides, example code, and direct links to relevant classes in the API References.

  • Config.lua Settings ReferenceThe config.lua resource file is used to control the startup configuration of your project. You can also use it to store arbitrary game data, for example to make it available to non-programming team members.
  • Working With Ad BannersKobold2D has built-in support for Ad Banners from either iAd or AdMob. This article explains how to enable and use Ads in your app.
  • Processing User InputKobold2D provides a simple-to-use, one-stop class for handling all your user input processing needs: KKInput (class reference). The User-Input template projects illustrates the use of KKInput for processing user input.
  • Working with Automatic Reference Counting (ARC)This guide will introduce you to automatic reference counting (ARC). ARC is fully supported by Kobold2D and enabled by default in all template projects. If you start a new Kobold2D project, you're already using ARC. Of course you can disable ARC but you shouldn't really need to.
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