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Kobold2D™ Documentation

The All-In-One, Ready-To-Go development solution for cocos2d-iphone developers. Open source, ARC enabled, for iOS & Mac OS.

Switch to: Japanese Documentation

Level Up!

The Learn Cocos2D Book

Line-Drawing Game Starterkit

Excellent template code for creating your own Line-Drawing game, similar to popular titles such as Flight Control, Harbor Master, and Pirate Bay.

The iPhone RPG Engine

Rapidly create your own RPG or action-adventure game with this complete starter kit. Includes an ebook, game source code and a royalty-free art package.

The Most Important Changes & Additions
  • Added KKInput class to poll Mac keyboard & mouse states (Mac) and accelerometer, gyroscope and device motion (iOS)
  • Added User Input template project to illustrate how to use KKInput
  • Fixed archive builds not being able to create .IPA in Organizer.
  • Fixed .c files causing compile errors due to mistake in prefix pch headers.
  • updated iSimulate to v1.5 (new features)
  • Compatibility with iOS 5 beta (projects build, but not fully tested)
Minor Improvements & Bug Fixes
  • Fixed CocosDenshion CDXPropertyModifierAction not available in iOS builds
  • Fixed Box2D headers in prefix headers now enclosed in #ifdef __cplusplus
  • Fixed static library changes not being linked with app, unless build is "cleaned"
  • Fixed Mac window: disable resize, remove "status bar" area at bottom, set AutoScale=NO as default, changed config.lua windowFrame to be the size of the GL view (takes title bar height into account)
  • Mac info.plist: set KKApplicationMac as PrincipalClass to intercept Command key events
  • LOG_EXPR(variable) now also works in Mac builds
  • removed "strict selector matching" warning in template projects
  • changed several template projects' first class to derive from CCLayer instead of CCScene
Known Issues
  • KKInput touches and gesture recognition only partially implemented
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