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Kobold2D™ Documentation

The All-In-One, Ready-To-Go development solution for cocos2d-iphone developers. Open source, ARC enabled, for iOS & Mac OS.

Switch to: Japanese Documentation

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The Learn Cocos2D Book

Line-Drawing Game Starterkit

Excellent template code for creating your own Line-Drawing game, similar to popular titles such as Flight Control, Harbor Master, and Pirate Bay.

The iPhone RPG Engine

Rapidly create your own RPG or action-adventure game with this complete starter kit. Includes an ebook, game source code and a royalty-free art package.

The Most Important Changes & Additions
Minor Improvements & Bug Fixes
  • Chipmunk SpaceManager Mac 64-Bit template enabled (fixed "freeze" bug)
  • all frameworks moved from project build phase to common FrameworksAndLibraries.xcconfig
  • acceleration values rawX, rawY, rawZ also available as x, y, z
  • fix crash with iPhone Statusbar on iOS 3.0 to 3.1.3
  • fix crash on iOS 3 due to CoreMotion.framework not weak linked
  • fix crash with Box2D in release builds
  • fix static analyzer reports in Kobold2D library code
  • fix KKInput isAnyTouchOnNode:touchPhase: ignored the touchPhase
  • fix panGestureTranslation was offset and inverted in portrait modes
Libraries updated
  • Chipmunk SpaceManager (v0.1.2)
  • Chipmunk (v6.0.2)
  • Cocos3D (v0.6.2)
Known Issues
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