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Kobold2D™ Documentation

The All-In-One, Ready-To-Go development solution for cocos2d-iphone developers. Open source, ARC enabled, for iOS & Mac OS.

Switch to: Japanese Documentation

Level Up!

The Learn Cocos2D Book

Line-Drawing Game Starterkit

Excellent template code for creating your own Line-Drawing game, similar to popular titles such as Flight Control, Harbor Master, and Pirate Bay.

The iPhone RPG Engine

Rapidly create your own RPG or action-adventure game with this complete starter kit. Includes an ebook, game source code and a royalty-free art package.

The Most Important Changes & Additions
  • uses cocos2d-iphone version 1.1 with -ipadhd file extension support (version from May 3rd 2012)
  • fixed KKInput missing events (specifically "this frame" variants) when scheduling selector with schedule:@selector(..) instead of scheduleUpdate
  • 20%-40% faster compilation thanks to Prefix headers
Minor Improvements & Bug Fixes
  • fixed installer permission issues (affected some user)
  • updated project settings with recommended ARMv6 THUMB setting
Libraries updated
Known Issues
  • Validate Settings in Xcode will mention that schemes ought to use LLDB instead of GDB. All project Run settings already set to use GBD and allowing the validation to make the changes automatically will not change the setting. To fix, edit scheme and change to LLDB manually.
KKAdBanner: if you enable ads you should also enable AutorotationType = Autorotation.UIViewController in config.lua so that ads are rotated correctly.
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