Access Keys:
Skip to content (Access Key - 0)

Kobold2D™ Documentation

The All-In-One, Ready-To-Go development solution for cocos2d-iphone developers. Open source, ARC enabled, for iOS & Mac OS.

Switch to: Japanese Documentation

Level Up!

The Learn Cocos2D Book

Line-Drawing Game Starterkit

Excellent template code for creating your own Line-Drawing game, similar to popular titles such as Flight Control, Harbor Master, and Pirate Bay.

The iPhone RPG Engine

Rapidly create your own RPG or action-adventure game with this complete starter kit. Includes an ebook, game source code and a royalty-free art package.

The Most Important Changes & Additions
  • fix KKInput missing events (specifically "this frame" variants) if scheduling selectors with schedule:@selector(bla:) instead of scheduleUpdate.
Minor Improvements & Bug Fixes
Libraries updated
  • Chipmunk 6.1.1
  • Chipmunk SpaceManager 0.1.3
Known Issues
  • Chipmunk SpaceManager is not fully compatible with cocos2d 2.0 (sprites won't rotate)
  • Validate Settings in Xcode will mention that schemes ought to use LLDB instead of GDB. All project Run settings already set to use GBD and allowing the validation to make the changes automatically will not change the setting. To fix, edit scheme and change to LLDB manually.
Labels:
None
Enter labels to add to this page:
Please wait 
Looking for a label? Just start typing.
Adaptavist Theme Builder Powered by Atlassian Confluence