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Kobold2D™ 1.0 Documentation (Japanese)

The All-In-One, Ready-To-Go development solution for cocos2d-iphone developers. Open source, ARC enabled, for iOS & Mac OS.

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The Learn Cocos2D Book

Line-Drawing Game Starterkit

Excellent template code for creating your own Line-Drawing game, similar to popular titles such as Flight Control, Harbor Master, and Pirate Bay.

The iPhone RPG Engine

Rapidly create your own RPG or action-adventure game with this complete starter kit. Includes an ebook, game source code and a royalty-free art package.

Read the release notes after upgrading Kobold2D to learn about changes that may affect you.
Kobold2D v1.0 Preview 3 Release Notes
The Most Important Changes & Additions
  • Added Isometric Tilemap project template.
  • Added Sprite Performance project template. Demonstrates the use and performance of CCSpriteBatchNode and PVR.CZZ texture atlas vs individual sprites from PNG files.
  • Added Mac version of Doodle Drop.
  • Added cocos2d-iphone-extensions develop branch (to support TMXGenerator)
Minor Improvements & Bug Fixes
  • Fixed missing header search paths to cocos2d-iphone-extensions
  • Fixed release build failure of Pinball game template
  • Added missing "usesPremultipliedAlpha" call to Parallax Game template
Known Issues

All Release Notes

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