Welcome to Kobold2D!
Level Up - Get KoboldTouch!
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KoboldTouch is the commercial successor of Kobold2D. Featuring Objective-C Physics, an MVC architecture and greatly improved tilemap rendering its focus is on adding gameplay features and making your work easier.
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Kobold2D
Kobold2D is an extended and improved version of the popular Cocos2D for iPhone game engine. Everything you know about Cocos2D can still be applied, and Kobold2D is easier to get started with, more convenient to use, more powerful and flexible than Cocos2D with all the documentation available online and offline. Use Kobold2D to develop iPhone, iPod touch, iPad and Mac OS X games for both Apple App Stores.
Kobold2D is free and open source with additional premium content to support its development. It was established by Steffen Itterheim, author of the book Learn Cocos2D Game Development with iOS 5. |
Most frequently answered questions
- Should I try Cocos2D first before switching to Kobold2D?
- Is Kobold2D updated when cocos2d-iphone is?
- How can I migrate an existing Cocos2D project to Kobold2D?