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Kobold2D™ Documentation

The All-In-One, Ready-To-Go development solution for cocos2d-iphone developers. Open source, ARC enabled, for iOS & Mac OS.

Switch to: Japanese Documentation

Level Up!

The Learn Cocos2D Book

Line-Drawing Game Starterkit

Excellent template code for creating your own Line-Drawing game, similar to popular titles such as Flight Control, Harbor Master, and Pirate Bay.

The iPhone RPG Engine

Rapidly create your own RPG or action-adventure game with this complete starter kit. Includes an ebook, game source code and a royalty-free art package.

Yes.

As soon as we hear about a new stable release of cocos2d-iphone, we will integrate and test it with Kobold2D. If everything works fine, a new release of Kobold2D will be released within days (hopefully just hours) after the new cocos2d-iphone release.

If any of the other libraries are updated (eg. cocos3d), we normally aim to include the update in the next scheduled Kobold2D update and won't make an immediate release.
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